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Locative Media: A Brief Bibliography And
Taxonomy Of Gps-Enabled Locative Media
by Julian Bleecker
Assistant Professor
Interactive Media Division
School of Cinema-TV
University of Southern California
University Park, LUC-310B
Los Angeles CA 90089-2211
U.S.A.
bleecker [@] usc [dot] edu
and Jeff Knowlton
Lecturer
VisArts, Computing Arts
University California San Diego
9500 Gilman Dr.
La Jolla CA 92093
U.S.A.
knowlton [@] 34n118w [dot] net
KEYWORDS
location-based media, locative media,
geography, place, GPS, cartography, map-making
ABSTRACT
Since the event "Locative Media
Workshop: Mapping 'the Zone'" (http://locative.x-i.com),
locative media has circulated through the emerging
and electronic arts communities with some interest.
As a cultural marker for the developing interest
in locative media, this workshop stands in as
an important moment in the developing history
of the practice, showing the creative uses to
which Global Positioning System (GPS) technology
could be employed. This essay provides an introduction
to GPS-enabled locative media, provides a few
examples of both GPS-enabled and other forms of
locative media, and launches a collaborative taxonomy
and bibliography project to annotate, index and
catalog locative media projects, in the broadest
sense.
_____________________________
Beginning a bibliographic taxonomy of locative
media first requires situating the practice within
its conditions of possibility. What brings locative
media to the foreground of arts-technology communities?
Why consider the practice of location-based media
production? What are locative-media's debts and
burdens?
For the purposes of this brief introductory bibliographic
taxonomy, we would suggest that the locative media
that is of most immediate concerns is that made
by those who create experiences that take into
account the geographic locale of interest, typically
by elevating that geographic locale beyond its
instrumentalized status as a 'latitude longitude
coordinated point on earth' to the level of existential,
inhabited, experienced and lived place. These
locative media experiences may delve "into"
the historical surface of a space to reveal past
events or stories (whether fictional, confessional
or standing on consensus as factual). Locative
media experiences may also cross space, connecting
experiences across short or long geographic, experiential,
or temporal distances. At its core, locative media
is about creating a kind of geospatial experience
whose aesthetics can be said to rely upon a range
of characteristics ranging from the quotidian
to the weighty semantics of lived experience,
all latent within the ground upon which we traverse.
While locative media includes a breadth of practices
and techniques that reach far beyond what could
be captured here, Global Positioning Systems are
one particular mechanisms for creating such media
and GPS has captured the attention of those who
work in locative media practices. Because GPS
came to be through the U.S. military, it is important
to carefully consider the implications and consequences
of framing locative media "art" within
the context of the military-industrial light and
magic complex. The military has a role in locative
media, whether we like it or not. Locative media
as framed herein owes most everything to the U.S.military’s
deployment and $400 million (U.S.) annual maintenance
of the Global Positioning System, the introduction
of consumer-grade GPS handhelds for $99 (U.S.),
and corporate sponsorship of commissioned essays,
ethnographic studies, and art-world panels focused
on mobile, locative and related social practices
[ ]. The consequences are ethical and practical,
and rests with the art practitioner to negotiate
within the context of the creation and exhibition
of their work.
It is painfully ironic that, in a time when public
funding for art in the U.S. has evaporated, locative
media artists are able to "piggy-back"
on the U.S. Department of Defense, in a fashion,
appropriating GPS technology for creative purposes.
The military expenditures on instrumentalizing
location, refashioned for aesthetic purposes,
have circulated the culture of location-awareness,
made access to the technology widespread, and
created a an exciting topic for discussion at
conferences, trade shows, symposiums, and on net
discussion lists [2].
These are the birthright of today’s locative
media, and these are the entities which have committed
the kinds of intellectual, technical and creative
re-sources that make it possible to imagine and
then construct many of the locative media projects
and practices introduced in this bibliography.
Consequential financial, political and creative-capital
investments are one of the drivers of interest
in the digital territorialization of physical
geography, thereby establishing it as an interface
for electronic media experiences. Through this
territorialization, real-estate has become virtual-estate.
It is important to indicate that locative media
or artistic practices "situated" geographically
have a history that predates that first satellite
launch in 1978, or came before any technician
authored the first draft specification for the
pervasive NMEA communications protocol, used almost
universally by location-aware instruments (NMEA
or NMEA 0183 is a combined electrical and data
specification for communication between marine
electronics and also, more generally, GPS receivers).
The rich history of land art is in part a legacy
of the digitalization of geography discussed herein.
For instance, the 'Earthworks' group exhibition
in October of 1968 in New York may count as a
canonical point in the history of such geography
and land form inspired art works. There is a distinction
to be made of motivation as well as technique,
which is what we mean to draw out by demarcating
pre-satellite from satellite-enabled locative
media.
Categories and taxonomies always fight against
one another, and are always cauldrons frothing
with epistemological confusion and disputes with
very consequential and mortal stakes (Bowker and
Star, 2000);(Foucault, 1982). By choice and with
awareness of practices that pre-date such, we
are motivated by a fairly recent attention to
specific instruments, or explicit reference to
the aforementioned conditions that make the cited
projects, practices, and discussions possible.
By our choosing to use the proliferation of GPS
as a boundary marker we mean to foreground a particularly
exciting form of locative media that, for many
of its practitioners, is only possible with the
existence of GPS and its network of satellite
and military operations support.
It is our objective that this essay introduce
a cooperative effort to continue this project
through a Wiki-style taxonomy, bibliography and
index to projects, found at http://locative.techkwondo.com.
We intend that the Wiki become a broad index of
locative media projects, not solely limited to
those using GPS. Such online efforts are already
underway by many individuals. It is our desire
to productively supplement these resources and,
thereby, increase the knowledge base available
to those interested in locative media.
_____________________________
BIBLIOGRAPHY
AMSTERDAM REALTIME
Esther Polak
Inhabitants of Amsterdam were invited to carry
a PDA that traces their movement in the city in
real time. GPS was used to determine the user's
location and GPRS was used to deliver this information
to a server where the visualizations were rendered
on a large high resolution projection. This aggregated
activity creates a map, not of property boundaries
or rights of way, but of human movement in daily
life.
http://www.waag.org/realtime/
SIGNAGE FOR INVISIBILITY
Pete Gomes
Drawing with chalk and the aid of a GPS receiver,
Pete Gomes outlines shadows, persons, trash bags,
etc.; marks territories and defines borders for
things both temporary and permanent. All while
dutifully chalking latitude and longitude. In
these often large scale and impermanent drawings,
he points to the variable nature of position over
time, unseen power structures and the arbitrary
relationship between the physical world and the
coordinate system.
http://www.mutantfilm.com/wireless/here/index.htm
http://rixc.lv/reader/txt/txt.php?id=176&l=en
http://www.eventnetwork.org.uk/petegomes/
SONIC CITY
Lalya Gaye, Margot Jacobs, Ramia Mazé,
Daniel Skoglund
Wearing this sound art project through city space
activates sensors that include a metal detector,
an IR-sensor, a light intensity sensor, a microphone
and accelerometer that senses motion. The music
created is a reflection the wearers environment
and movement. As a compositional tool, movement,
becomes an act of artistic creation.
http://www.viktoria.se/fal/projects/soniccity/
SURFACE PATTERNS
Blink
The simplicity in using a mobile phone belies
the rich experience that Lisa Roberts creates
in Surface Patterns. By tapping specific numbers
on the keypad tied to specific city spaces the
user can hear histories at 10 different locations
in Huddersfield, U.K. Not only is the barrier
to experiencing this work reduced by utilizing
ubiquitous technology like the mobile phone, the
user has gained some degree of agency with the
ability to add her own histories to the electronic
memory of the city space.
http://www.centrifugalforces.co.uk/surfacepatterns/pages/home1.html
TRACES OF FIRE
Volkmar Klien and Ed Lear
Cigarette lighters, fitted with the same transmitters
used to track animals in their habitat, were left
behind on a series of pub crawls. Using directional
antennas from rooftops, the lighters, or rather
the people carrying them, were then tracked over
the next several weeks. With a deft touch of humor,
Traces of Fire shows that knowledge can be gained
from observing the movements of individuals in
an urban environment and also points to the ease
and potential evils of tracking the individual.
http://www.traces-of-fire.org/
TRACK THE TRACKERS
Annina Ruest
This GPS-based project determines the users location
and audibly alerts her to the proximity of surveillance
cameras. *Track the Trackers* uses cheaply available
commodity hardware to tap into U.S. military technology
to short circuit government and private surveillance;
power used to subvert power.
http://www.t-t-trackers.net/
YOU ARE HERE
Laura Kurgan
In this project Laura Kurgan works with ideas
of access to and control of navigation systems,
which historically goes hand in hand with power.
Prior to 1 May 2000 the United States deliberately
introduced errors into the civilian signal of
the GPS system while retaining accurate information
for the United States military. This error known
as selective availability caused inaccuracies
of up to 100 meters.
In fall 1995, a GPS antenna was placed on the
roof of the Museu d'Art Contemporani de Barcelona.
Measurements were taken over time, but selective
availability caused the location of the stationary
receiver to vary widely giving the appearance
that building was moving. By averaging the results,
a more precise reading of location was determined
and mapped inside the installation.
http://www.princeton.edu/%7Ekurgan/urhere/html/intro.htm
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TAXONOMIES
GEOGRAPHIC SPACE
Situating media within geographic space is a
familiar attribute that is characteristic of locative
media. Typically this is done by assigning an
index between the physical location and the semantics
of that location as expressed by the particular
media content. Often, the physical location is
identified by its latitude/longitude coordinate,
or physical "tags" at a specific location
that contain some sort of identifying code that
can be used to refer to some kind of media experience.
The media experience can be both read-only and
read/write.
* Yellow Arrow - http://global.yellowarrow.net/
* Location33 - http://www.location33.net/
* Patholog - http://www.patholog.org/
* One Block Radius - http://www.oneblockradius.org
MAP HACKING
Characteristic of locative media is a stake in
"hacking" the traditions of map-making.
An approach in locative media practice is to use
maps, signage, directions, streets, public transit,
etc., as semantically mutable objects that are
not fixed in their intent, expression or usage.
"Cartographic Hacking" has begun to
cohere as a locative media approach to map making.
* Google Cartography - http://richard.jones.name/google-hacks/google-cartography/google-cartography.html
* Mappr - http://www.mappr.org
* Mapping Hacks - http://www.oreilly.com/catalog/mappinghks/index.html
EXPERIENTIAL MAPPING
Capturing the histories, fictions, futures of
a location in geographic space is another characteristic
of locative media that resonates in many projects.
Often times these projects have an investment
in representing and mapping a unique social or
existential character of a geographic space.
* Voices of Oakland - http://www.cc.gatech.edu/ael/projects/voicesofoakland.html
* One Block Radius - http://www.oneblockradius.org/obr.html
* Streetmemes - http://www.streetmemes.com
* New York Songlines - http://home.nyc.rr.com/jkn/nysonglines/
* Urban Tapestries - http://urbantapestries.net/
* Annotated Earth - http://www.annotatedearth.com/
CARTOGRAPHIC LEGIBILITY
Connections between distinct data layers are
collapsed together and represented as geographically
coherent. These projects are the purview of Geographic
Information Systems and the analysts who operate
within that practice, but the tools, approaches,
technologies and language of that field. GIS is
data visualization applied to literally creating
maps that make legible various location-specific
data sets. For instance, micro-scale political
allegiances, earthquake occurrence, pollution
levels, cafe homogeneity patterns.
* Fund Race 2004 - http://www.fundrace.org
* Carrizo-Parkfield Diaries - http://www.carrizoparkfielddiaries.net/
* Environmental E-Science - http://www.dataclimates.com/project_escience/escience_maintext.html
* Delocator - http://www.delocator.net
MIXED REALITY
Authoring connections between fictional and non-fictional
places is a media experience particularly well-suited
to location-based practices. These linkages between
virtual and the really-real are often experiences
that either take into account the semantic character
of a really-real location, or laminate a fictionally
reality on top of a really-real location, using
the affordances of the really-real location as
"virtual" characters, structures or
interrogation points.
* Mixed Reality Lab Human Pacman - http://mixedreality.nus.edu.sg/research/HP/HP_webpage/research-HP-infor.htm
* Undercover 2 - http://www.undercover2.com/
* Mogi Mogi - http://www.in-duce.net/archives/mogi_item_hunt.php
* GPS::Tron - http://datenmafia.org/gpstron/index-english.php
* Uncle Roy All Around You - http://www.uncleroyallaroundyou.co.uk/
* Can You See Me Now? - http://www.canyouseemenow.co.uk/cambridge/en/intro.php
HYPHENATION
An early characteristic of locative media was
to make use of affordable location-enabling technology
- typically a GPS device - and hyphenating it
to an existing, understood practice, thereby creating
a hybrid media expression.
* Geo—Storytelling - http://arago.cprost.sfu.ca:8587/Members/mtuters/locative_media_news/Geoheritage_text
* GPS—Drawing - http://www.gpsdrawing.com
* Geo—Graffiti - http://www.gpster.net/geograffiti.html
* Geo—Caches - http://www.geocaching.com/
* Geo—Note Taking - http://www.sics.se/research/article.php?newsid=105
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REFERENCES AND NOTES
1. The Global Positioning System was
authorized by the U.S. Congress in 1973, and is
operated by the U.S. Department of Defense. The
instruments involved in this system are a ring
of 24 satellites circling the earth such that
at least four are visible from any point on the
globe at any given time. Information on GPS generally,
including U.S. Government expenditures to maintain
and upgrade the system are available: http://www.spacetoday.org/Satellites/GPS.html;
http://en.wikipedia.org/wiki/GPS).
2. cf, O’Reilly Media’s "Where
2.0" conference, http://conferences.oreillynet.com/where/,
"Mobile, Multiplayer, 3D and Location-Aware
Gaming Conference", http://www.c5-online.com/index.cfm?conference=3068;
Vodaphone Reciever, http://www.receiver.vodafone.com;
PLAN, http://www.open-plan.org/; Place Lab, http://www.placelab.org/;
Locative.net, http://www.locative.net/about.htm.
CITED WORKS
Bowker, Geoffrey C., and Susan Leigh Star, *Sorting
Things Out: Classification and Its Consequences*
(Cambridge, MA: The MIT Press, 2000).
Foucault, Micheal, *Archaeology of Knowledge*,
(1982).
AUTHOR BIOGRAPHIES
JULIAN BLEECKER is an emerging
technology researcher and professor. He has been
involved in mobile, locative and entertainment
technology design, research and scholarship since
1988.
Currently his research vectors focus on investigating
new and future forms of social cooperation, social
networking, entertainment and communication, particularly
through location-specific mobile, wireless and
WiFi enabling technologies.
His technology designs and wireless innovations
have received attention worldwide. They have been
exhibited and presented in many academic, commercial
and art-technology venues. Bleecker is the recipient
of numerous research and development grants, fellowships
and project commissions from such institutions
as the Banff Center for the Arts, Canada, American
Museum of the Moving Image in New York City, Art
Interactive in Boston, the Annenberg Center at
the University of Southern California, Walker
Art Center in Minneapolis, ACM SIGCHI, Boston
Cyberarts Festival, Keio University in Japan,
Eyebeam Atelier in New York City and Fuji Xerox
PARC in Palo Alto.
Bleecker has a Bachelor’s Degree in Electrical
Engineering from Cornell University, a Master’s
Degree from the University of Washington, Seattle,
in Computer-Human Interaction, and a Ph.D. from
the University of California, Santa Cruz where
his dissertation is on technology, culture and
entertainment.
JEFF KNOWLTON is a Los Angeles-based
artist. His work with information in virtual space
began with "a text for the navigational age",
shown at VRML Art 2000 and Siggraph2000. "34
North 118 West" his collaborative work with
Jeremy Hight and Naomi Spellman, locating information
in the physical world, has been seen at Futuresonic
<4>, La Freewaves and received the grand
prize at University of Southern California's Art
in Motion festival.
During the summer of 2004, Knowlton and Naomi
Spellman were resident artists at the Digital
Research Unit in Huddersfield, United Kingdom.
While there they began to develop "an interpretive
engine for various places on the earth".
An early version of the "interpretive engine"
was shown in Lower Manhattan at Spectropolis in
October 2004.
In 1990, Knowlton was the recipient of a New
Forms Initiative Grant funded by the NEA and the
Rockefeller Foundation. He graduated from CalArts
with a Bachelor of Fine Arts in Fine Art (1995)
and a Masters of Fine Arts in both Critical Studies
and Fine Art (1999). He teaches at the University
of California, San Diego.
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