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Swimming In The Grey Zones - Locating
The Other Spaces In Mobile Art
by Leslie Sharpe
208 S. Rogers Street
Apt. 2
Bloomington, IN 47404
U.S.A.
lesharpe [@] indiana [dot] edu
KEYWORDS
grey zones, heterotopia, border-crossing,
shifting boundaries, ghosts, liminality, non-place
ABSTRACT
This paper discusses work that addresses a shifting
or indeterminate kind of public space - liminal
spaces, haunted space, and spaces and zones that
are often 'misread' by locative technologies -
referred to here as 'grey zones'. As artists explore
these spaces with works using locative and portable
media, what are some effects of locating and properties
of these spaces that emerge? How do these works
add to existing critical dialogue around the slippages
of location, meaning and subjectivity in public
space?
_____________________________
GREY ZONES
"Grey zones" are spaces or
places of alterity. They could be Michel Foucault’s
'heterotopias', or Marc Augé’s 'non-places',
or Edward Soja’s 'thirdspace' (just to name
a few) [1]. They exist as real spaces and places
we know and are also new spaces created by the
use of technology. As artists begin to explore
these spaces with locative media, what are some
effects of locating and properties of these spaces
and what might be their correlates in other discourses
around space?
The field of research and practice of locative
media is abuzz with new work and ideas, especially
with work that deals with specifics of a data-
or narratively-described place implied in 'locating'.
With much focus on the specific, it can be easy
to lose sight of the fact that there do exist
ruptures in locating and its related technologies.
In the process of locating, boundaries shift,
errors occur, things are read as something else,
signals get lost. These are some of the effects
or properties of 'locating' that make evident
the slippery boundaries in locating, revealing
spaces that can be defined in some way as 'other'
and that shift over time to occasionally blur
the pinpointing of a locative 'moment'.
I would like to read this slippage as suggesting
possible 'grey zones' — spaces of alterity
that locative practice can explore as a discursive
'other' and to be considered along with social
and historical contexts as another means of understanding
the effects of locating on space and subjectivity.
BOUNDARIES SHIFT
In vision-tracking systems (i.e., software
analyzing data fed in from networked surveillance
cameras) [2], there is an effort to define 'edges'
of the object being tracked by surveillance cameras.
One intention of this edge-defining or 'border-seeking'
is to produce a descriptive outline of the object,
which could ultimately be fed into a database
to compare to similar 'objects', such as a documented
body that is known to walk in a particular way
(i.e,. a [un]usual suspect, 'Verbal' Kint). One
problem a tracking system has is to deal with
movement, light and shadow. Matter (i.e., physical
bodies) can appear to merge into the non-matter
of shadows, especially as the object moves —
producing a 'grey' area that has to be sorted
out by algorithms to determine what exactly is
matter and what isn’t (in order to make
a match).
This indeterminate space in edge-definition could
be considered a space of alterity. A shifting
boundary of thresholds, it resists definition
as the space of the documented subject: not located
in territories (i.e., of self/other) but falling
somewhere in-between. How might these threshold/grey
areas be manifested or addressed in a mobile project
and what might it say about our shifting relationships
to space and matter?
*Drift*, by American artist Teri Rueb, is a work
employing Pocket PC, GPS and headphones to call
up a soundscape that shifts according to location
and time [3]. The work recalls Marc Augé’s
non-place of the beach [4] and carries with it
inherent edge-blurring and boundary shifting:
on the beach, water flows into sand, sand ripples
as if water, boundaries of water and sand merge
and shift with the tide, horizons of water and
sky shift with the changing light of day, and
tides force a shift towards land.
In *Drift* Rueb has created a poetic merging
of place and sound that is entirely about thresholds,
flow and shifting of border. According to Rueb,
"The Watten Sea becomes a metaphor for Hertzian
space as visitors are invited to wander among
layered currents of sand, sea and interactive
sounds that drift with the tides, and with the
shifting of satellites as rise and set, introducing
another kind of drift". Rueb’s reference
to Hertzian space [5], elsewhere referred to as
"soup" [6] evokes a fluid mélange
of sound and noise, flows and rupturing glitches
that offer us another space
"… that sound allows: A space that’s
more permeable and doesn’t suggest the same
kind of hard and fast boundaries of a visual construction
of space. …
"Hertzian space is another level on which
we can think of our notions of space. …
the idea of this space is … a kind of continuum
of wave lengths. It stands in contrast to our
typical idea about space being defined by concrete
form, and material, that´s more visually
determined. I think, this isn´t necessarily
the only way of thinking about space. Sound and
wireless media space, generated through Hertzian
space, offer us this kind of alternative experience.
That I think is ultimately important because it
reflects back on our own understanding of a relationship
of self to other but also to the world around
us" [7].
There is another aspect of non-place implied
here: the place of border-crossing. This is a
place of longing — particularly the longing
to cross into that space that is beyond the edge
of the horizon. While Rueb’s work doesn’t
specifically deal with the politics of 'lost',
it cannot help but suggest the nomad, the wanderer
and by extension the refugee, and suggests instead
a poetic referent for the lost within [8] that
takes us back to Augé’s non-place:
a place where one’s awareness of the 'here'
is lost in the 'there' of longing. In Augé’s
case, whether that longing is reverie or anxiety
might be dependent on how that edge is seen –
as a wall that can only be traversed with difficulty
and risk, or as an imagined space to be explored,
even colonized [9]. Getting 'lost' in the case
of the beach can go beyond the poetic to unimaginable
terror, but for those who must cross that edge
(i.e., the refugee) 'lost' is a risk that is more
tolerable than the knowledge of knowing where
one is [10].
THINGS ARE READ AS SOMETHING ELSE
Belgian artist Francis Alÿs has
created numerous works around walking in his home
of Mexico and in Europe, exploring spaces formed
by our social, physical and mental negotiations
with urban space. For instance, in *Narcotourism*,
(artist’s walk, Denmark, 1996), Alÿs
walked in the streets of Copenhagen, "over
the course of seven days, under the influence
of a different drug every day. [his] trip …
recorded through photographs, notes, or any other
media that becomes relevant" [11]. These
walks lasted up to 14 hours under the influence
of a range of mostly illegal drugs that produce
a range of states and mental spaces: hallucination,
paranoia, delusion, hyperactivity, aimlessness,
etc. [12]. In addition to filtering real place
through these mental states, Alÿs would have
experienced these places through the in-between
state of 'coming-down' — when drugs are
still present in the body but their effects are
wearing off. In either case, Alÿs was occupying
space not as one normally approaches it, but in
a double of that space that appears through a
filter of mental space.
Alÿs’ other works also focus on non-normative
ways in which we understand or create space: consuming
metal waste in the form of a magnetic 'pet' until
the pet (and Alÿs as consumer of detritus)
is satiated (*The Collector*, artist’s walk,
México City, 2001), following the shadow
of an obelisk as the only place in a public square
that actually 'gathers' a public — not as
the declarative political gathering expected in
this space but as public 'hiding' — from
the glaring sun (*Zócalo*, single-screen
DVD projection, México City, 20 May 1999).
The spaces Alÿs focuses on are primarily
spaces of the forgotten, the unnoticed, the discarded,
and especially spaces that manifest negotiations
of social, political or personal relationships.
Within the spaces brought forward in these works
are subversions of the norm that pose questions
about why we gather, who is monitored, and what
is neglected.
ERRORS OCCUR, SIGNALS ARE LOST
I am exploring the variable form of the
ghost [13] in my own research in two separate
works-in-progress: *The Spell of the Haunted Handheld*,
a site-specific ghost narrative designed for GPS-enabled
cell phone and commissioned by Art Center Nabi
in Seoul, which will take place along the Cheonggyecheon
stream in Seoul, Korea [14] and a project called
*Passing SG 7777* for the exhibition *The Blur
of the Otherworldly* [15], a piece based on Guglielmo
Marconi’s early trans-Atlantic wireless
transfers from sites in Newfoundland and Nova
Scotia, Canada, and Wellfleet U.S., using Bluetooth
as a means of creating a séance space.
The 'ghost' is one of those liminal forms that
raises questions about embodiment and subjectivity
and has a peculiar affinity to being picked up
by the machines of technology. In the project
for the Cheonggyecheon in Seoul, I am creating
four separate narratives using night-vision and
other footage shot on location in Seoul. In the
narrative, the ghost is dug up by well-intentioned
development, stirring up memories of place, colonization,
and a Brechtian world of grey markets and grey
activity. This ghost also inhabits streams –
streams that flow down from the mountains and
streams of data, searching for places to rest
or to haunt, looking for things to play with and
taunt. In particular, this ghost longs to haunt
our devices of transmission, to produce in these
devices an abject space that is uncomfortably
close to our bodies. Ghosts are often mischievous;
here the ghost also wants to play with errors
of signal inaccuracy produced by satellites (usually
compensated for by differential error cancellation
in GPS), or to get the user to confuse the GPS
to produce moments of dis-location.
The ghost itself is always an abject thing –
signifying the cast off and suffering. This abjection
can spill into the form or space it inhabits,
creating a new monstrous space. I have written
elsewhere about data space as a new monstrous
[16]; in the case of the ghost, the monstrous
is conjured by machines of vision and sound and
varies according to the nature or properties of
transmission: spirit photographs of the nineteenth
century, or early telephones and radio seen as
the 'devil’s instruments', recent technologies
such as night-vision cameras that detect the undetectable,
or technologies of transmission that transfer
the formless as data and signals.
In my work *Passing SG 7777*, I am recreating
the abject space of the séance to conjure
and distribute via Bluetooth variable forms of
a signal lost by Guglielmo Marconi in one of his
first attempts at trans-Atlantic wireless transmission
between Poldhu, U.K. and Signal Hill, Newfoundland,
Canada. The title of the work refers to Marconi’s
wireless patent, but also to another kind of ghost
– a sensor ghost. 'Sensor ghost', or 'radar
ghost', originated as a military term to describe
'false' signals picked up by a ship’s radar.
Such deceptions are as inherent to the history
of wireless as they are to military research that
presupposes an enemy 'out there'. For instance
in the 1940s, University of California Division
of War research scientists (based at the Scripps
Institution in San Diego, California in the nascent
field of Oceanography) "used sound waves
to detect distant objects ... amidst the sea’s
noisy garble. Odd, perhaps electronic chattering
picked up by detectors turned out to be vast schools
of snapping shrimp; the creatures were soon pressed
into secret service hiding American subs"
[17].
A number of artists are beginning to explore
locative media for its potential to critically
explore space through narrative (Kati Rubunyi’s
*The Gambit* [U.S.A.], Rachel baker’s *Platfrom*
[U.K.], Kate Armstrong’s *Pattern Language*
[Canada]), tactical media works (IAA’s *ISee*
[U.S.A.]), as well as the earlier examples of
the evocative poetics in Rueb. In my mobile class
at Indiana University Bloomington, graduate student
Christopher Lowther is exploring the ways in which
one negotiates space while also negotiating ones’
sexuality and sense of belonging. His project
*Out of the Light* (2005) sends the audience into
back streets and alleys at night, armed with a
PDA and the simple objective of traversing a path
without being seen. This is not as easy as it
sounds. A voice on the PDA suggests certain behavior
or movement, heightening one’s paranoia,
or coaxing one into 'safe spaces' that do not
necessarily seem safe. As bodies or vehicles approach,
one tries to slip in the shadow without drawing
attention. For Lowther, it is a re-reading of
coming out as a young gay male without feeling
safe at all about doing so — finding security
either in invisibility, in passing, or in the
discovery of spaces where one might belong. While
cruising is implicit in this work, it is not even
a tentative option. Contact — even visible
contact — is avoided: see but don’t
be seen. The effect of growing up in a homophobic
place is suggested in a skittish dance (of coming
out), where one risks plenty by being 'out' in
heterospace. Don’t ask, don’t tell.
CONCLUSION
What might artists ask — or tell
— about space and subjectivity as we continue
a practice of mobile art that stems at least as
far back as walk-works by Vito Acconci and Hamish
Fulton and engages current communicative and locative
tools and culture in doing so? For one thing,
we need to find our way out of the mainstreamed
spaces of distraction so prevalent as popular
media fills our real and communication spaces,
and into those slippery borders and spaces of
the grey zones.
How do we find these, what are they? We can look
to 'other spaces' outside of the mainstream, as
well as to the inherent communities and histories
of particular spaces, as Shawn Micallef, James
Roussel, and Gabe Sawhney have done with their
*Murmur* projects in Canada [18]. As we do so,
we need to be wary of filling 'uncomfortable'
grey zones that are often established as such
by social, political and economic terms with new-media
versions of whitewashing, a process familiar to
anyone whose space has undergone gentrification.
It may be precisely in the discomfort of a space’s
history or physicality, or in finding those spaces
with ruptures in connectivity, or deemed necessary
OR unnecessary for surveillance that important
narratives about spaces of alterity exist. It
may also be in the technologies themselves, approaching
these not only with the sly dexterity of the hacker,
but also with the what-happens-if-I-press-this
approach of the novice user or the untrained eye
of a non-programmer, as well as allowing technologies
to show us other models of the grey zones of space
(i.e. shifting borders).
One point of locating this 'other' space, this
space of alterity – would be to ensure that
we don’t allow our spaces to become completely
controlled and colonized by the commercial and
political uses of those in control of communications
technologies. This requires of artists an active
engagement with space and technology – being
aware, being disturbing, being sensitive, researching
the space. Another point might be to engage technology
as a means of redefining what we imagine our spaces
to be. Perhaps I raise more questions than I answer
here – but that is exactly how I imagine
a ghost might deal with technology and space —
as something to play with, to pass through and
occupy, to recall what has happened, and to elicit
a few raised hairs that make us wonder what is
there and how or why it is we detect it.
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NOTES
1. See Michel Foucault, "Heterotopias",
in Neil Leach (ed.), *Rethinking Architecture:
A Reader in Cultural Theory* (London: Routledge,
1997); Marc Augé, *Non-places: Introduction
to an Anthropology of Supermodernity* (London:
Verso, 1995); and Edward Soja, *Thirdspace: Journeys
to Los Angeles and Other Real-and-Imagined Places*
(Cambridge, MA: Blackwell, 1996).
2. This work in vision tracking was brought to
my attention by researchers at UCSD’s Computer
Vision and Robotics Research (CVRR) laboratory.
3. Teri Rueb’s *Drift* took place at the
Watten Sea as part of the exhibition *Ohne Schur*.
See http://www.terirueb.net/drift/.
4. See Augé, *Non-places*.
5.Teri Rueb, "Syncopated Space – Wireless
Media Shaping Human Movement and Social Interaction",
in *Receiver #10*. Published by Vodafone online
at http://www.receiver.vodafone.com/10/articles/index00.html
For more on "Hertzian space", see Anthony
Dunne, *Hertzian Tales: Electronic Products, Aesthetic
Experience and Critical Design* (London: CA Computer
Related Design Research, 1999).
6. Rueb, ibid.
7. Rueb in conversation with Sabine Breitsameter
online at
http://www.swr.de/swr2/audiohyperspace/engl_version/interview/rueb.html
8. Julia Kristeva, *Strangers to Ourselves* (New
York: Columbia University Press, 1991).
9. Augé explores this referent to the
colonizing aspect of travel in his writings on
the non-place of the airport or the boat. See
Augé, *Non-Places*.
10. Thanks to Ryan Mandell, a graduate student
at IU Bloomington for his 2005 video *Airport/Beach*,
a response to Augé’s *Non-Places*.
This and Anne Galloway’s article "Mobility
as World-Building/Technologies at Play" brought
me back to reading Augé within the context
of locative media. See Anne Galloway, "Mobility
as World-Building/Technologies at Play" in
*The Receiver, #10: Connecting to the Future*.
Published by Vodafone, 2004. Online at http://www.receiver.vodafone.com
11. Stuart Horodner, *Walkways*, Independent
Curators International, 2002.
12. http://www.absolutearts.com/artsnews/2000/01/28/26490.html
13. My work on the ghost as a variable form of
data was partially inspired by Lev Manovich’s
writings on variability in his book *The Language
of New Media* (Cambridge, MA: MIT Press, 2001).
14. *The Spell of the Haunted Handheld* was commissioned
by Seoul’s Art Center Nabi after my proposal
won their International Wireless Art Competition.
On-site research and photography took place in
Seoul and the project will launch upon the re-opening
of the Cheonggyecheon stream late in 2005.
15. *The Blur of the Otherworldly: Contemporary
Art, Technology and the Paranormal*, a traveling
exhibition curated by Jane Marsching and Mark
Alice Durant opened October 2005 at the Center
for Art and Visual Culture at University of Maryland
Baltimore County (UMBC) in Baltimore.
16. I presented my writing on data-space and
vertiginous space in film as the new monstrous
in the paper "For a Blobbing in the Networked
Zone", at the Life by Design: Everyday Digital
Culture conference at University of California,
Irvine in 2003.
17. Nancy Scott Anderson, *An Improbable Venture:
A History of the University of California, San
Diego* (La Jolla, CA: UCSD Press, 1993).
18. See http://murmurtoronto.ca/
GLOSSARY
Vision-tracking systems - Vision-tracking
systems, also referred to as machine vision, use
a combination of software and networked surveillance
cameras to monitor and track spaces and objects
in space. Data of what is captured visually on
camera is then sent to software for analysis to
be read or to trigger action by other devices,
i.e. robots. Typically, data is analyzed in order
to identify forms, shapes, movement, and behavior
and compared to similar information in a database.
Hertzian space - According to Rueb, Hertzian
Space is "… a kind of continuum of
wave lengths [that] stands in contrast to our
typical idea about space being defined by concrete
form, and material, that´s more visually
determined." (see footnote 7, conversation
with Sabine Breitsameter). The term "Hertzian
Space" was originally defined by Alan Dunne
in *Hertzian Tales* who suggested that architects
and designers could be inspired to create "material
responses to immaterial electromagnetic fields".
The term is derived from the work and theories
of nineteenth century German physicist Heinrich
Hertz, whose theories about electromagnetic waves
inspired further research in wireless by Sir Oliver
Lodge, Guglielmo Marconi, and others.
Heterotopia - The term 'heterotopia' is here
used in reference to the work of Michel Foucault
and his writing on 'heterotopic' spaces –
real, socially-defined spaces that stand in opposition
to 'utopian' spaces and also function outside
of all other places, as 'other' space. In his
article *Of Other Spaces* (1967), Foucault gives
examples of heterotopias, principles for their
existence and and discusses the relation of space
and time in heterotopic space.
See footnote 1 and the following online link:
http://foucault.info/documents/heteroTopia/foucault.heteroTopia.en.html
AUTHOR BIOGRAPHY
Leslie Sharpe is a Canadian
artist living in the United States where she is
Assistant Professor and Head of the Digital Art
Program in the Hope School of Fine Arts at Indiana
University, Bloomington. She works in Digital
Media and Installation, with a focus on Mobile
and Wireless Technologies. Sharpe's recent work
employs the genre of ghost narrative in projects
using cellphone and PDAs to explore questions
about subjectivity, embodiment, social networks
and place.
Prior to joining the faculty at Indiana University,
Bloomington, Sharpe was a Faculty Fellow at University
of California, San Diego. She received her Masters
of Fine Arts in Visual Arts/Computing Arts at
University of California, San Diego and her Bachelor
of Fine Arts in Painting at University of Alberta
in Canada. Sharpe previously taught at Pratt Institute
in New York and as a Summer Teaching Fellow at
UCSD. She has been an artist in residence at P.S.
1 Museum/Institute for Contemporary Art in New
York, Visual Studies Workshop in Rochester, New
York, and The Banff Centre in Canada. Sharpe’s
work has been exhibited at the Kiasma Museum of
Contemporary Art in Finland, in New York at P.S.
1 Insitute of Contemporary Art, Exit Art, The
New Museum, Artists Space, and Franklin Furnace,
as well as other venues in the U.S.A., Canada
and Europe. Sharpe was recently named winner of
the Nabi Prize for ResFest Korea and Art Center
Nabi's international Wireless Art Competition.
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