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‘Virtual Typography’:
Time Perception in Relation to Digital Communication
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by Matthias Hillner
Department of Communication Art and Design,
Royal College of Art
Kensington Gore
London SW7 2EU
United Kingdom
matthias [@] virtualtypography [dot] com
http://virtualtypography.com
Keywords
digital communication, virtual reality, hypertext,
dynamic information, virtual typography, dimensional
typography, expressive typography, information
landscapes, new media, infomania, fluidtime
Abstract
Based on the argument that digital
kinetic typography ought to be defined as virtual
motion within three dimensions, this paper discusses
the temporal-spatial relationship between the
viewer and transitional text information. It juxtaposes
concepts of three-dimensional static text arrangements
with the composition of individually moving text
elements. After differentiating between real-time-communication
and experiential time, I will point out the potential
of digital kinetic typography to decelerate the
communication process.
Introduction
“No, not the victory of progress,
or of liberty! Not the victory of ideas or grand
designs! But the victory of sheer possibilities!
Victory of instant information over the lethargy
of matter! The triumph of impatience! It has become
real. A complete exchange of knowledge. Everyone
can negotiate everything with everyone at any
time. It just takes a moment, a blink of the eye,
a breath, and the sparkling text appears”
[1].
Typography that is not printed constitutes a
contradiction in terms. The word typography literally
translates as ‘the art of print’.
Since the advent of digital technologies the preparation
of printing has become decreasingly physical.
The actual printing process has been automated
to a large degree. However, it is the screen based
communication environment most of all, which raises
questions about the terminology we are currently
using. Emerging expressions such as dynamic information,
information landscapes or dimensional typography
are highlighting the insufficiency of the word
typography as such.
Driven by ‘possibilities’ rather
than ‘ideas’, the design community
is still far from developing a shared understanding
of the diverse expressions. Maybe this should
not surprise us. We may presume that we are at
a fairly early stage of a new era — the
era of digital communication. Future developments
of communication technologies have always been
difficult to predict, and expectations have often
been exaggerated. “The computational environment
can never match our aspirations, and allusions
to the computing power of the future” [2].
Nonetheless the Internet is spreading through
the world rapidly. “In 2001, it reached
1600 per cent more than Internet users in 1991”
[3]. Mobile phone technology, too, has become
a standard feature for people. In 2003 there were
about 1.52 billion mobile phone users around the
world [4]. By now both those media are capable
of transmitting even moving image data, and the
virtual space they provide is expanding. But whilst
plasma screens and Dolby surround systems allow
people to turn their living rooms into miniature
cinemas, virtual reality in the strict sense still
remains a remote concept for most of us.
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If we understand virtual realities as three-dimensional
digital reconstructions of our physical environment,
then what exactly might constitute virtual typography?
On the one hand we could think of information
landscapes as described by David Small [5]. In
information landscapes (see figure 1) the reader
virtually moves through passages of texts, which
are placed within a digitally constructed 3-D
environment. Alternatively we could consider virtual
typography to be kinetic text elements, which
move within such a simulated three-dimensional
space (see figure 2). In fact the only possibility
for the viewer to distinguish between both those
concepts, is to rely on the way the individual
text elements change their position in relation
to one another.
As long as their relative positions remain consistent,
they will be perceived as static environments
(e.g. information landscapes). Only when their
correlative positions change, will text elements
be perceived as in motion. Similarly virtual space
appears three dimensionally only, as long as some
or all of the elements vary in size, overlap,
grow or shrink, because the perception of movement
within space relies on visual references. Thus
information landscapes are essentially static
virtual environments through which the user navigates.
Seemingly independent of such perceptual considerations
a different line of inquiry introduced by Suguru
Ishizaki focuses on the possible interactive aspects
of text information. Dynamic information systems
“continuously adapt to the dynamic changes
in information content and the information recipient’s
intention” [6]. Strangely enough, the more
immediately the text information is being updated,
the less dynamic its appearance will be. Where
changes do not happen over a period of time, movement
cannot unfold. The word dynamic in ‘dynamic
typography’ consequently relates to the
text content only, not to the form and shape of
the message. For this reason it is necessary to
differentiate between dynamic typography as responsive
text information systems, and kinetic typography,
the temporality of which is user independent.
A further term that should not be ignored here
is ‘expressive typography’ [7]. This
word is being used much in relation to digital
communication, meaning that the form and timing
of the message expresses its significance in an
abstract way. The expressive potential of typography
has been widely exploited in the field of print
though, and should not be attributed exclusively
to digital typography. Nevertheless I find it
interesting that the digital media seem to need
an extra emotional component more than any other.
Despite the sometimes incredible efficiency in
transporting messages quickly, digital texts such
as e-mails, sms messages, or televised texts are
often deprived of expressive qualities. Where
characteristics such as sound volume, tone of
voice, or timing cannot be sufficiently incorporated,
emoticons emerge as substitutes for expressiveness.
However, other possibilities to reintroduce an
expressive moment should be conceivable.
In his introduction to ‘dimensional typography’
Abbott Miller refers to “sculptural and
three-dimensional forms of individual letters”
as an alternative to “the spatial disposition
of ‘flat’ letterforms” as they
occur in information landscapes [8]. This kind
of dimensional typography, I claim, opens up new
possibilities in the context of digital communication.
If used for animation purposes, virtual three-dimensional
letterforms may emerge from and merge into illegible
visual elements. I refer to virtual letterforms
in this case; as such animated three-dimensional
text patterns cannot exist outside the digital
sphere.
Despite the fact that holography or leniticular
printing technologies allow typographers to create
simulations of three-dimensional text objects
[figure 3], their transitional qualities rely
solely on the movement of the reader. The possibilities
of using dimensional typography within real space
aside, the potential benefits of temporal typography,
the arising “opportunities to augment the
visual and editorial powers of letters”
[9] have not yet been sufficiently explored. The
difficulty of testing the aesthetic-visual quality
of typographic methods is due to the fact that
it is difficult to establish objective assessment
criteria for the effect that a text presentation
has on a viewer. Contrary to the efficiency of
information transmission, the aesthetic affectivity
of text presentation is considerably difficult
to measure. My main argument in favor of temporal
digital typography is that the pace of reading
can be varied to highlight individual contents
on the one hand, and to allow time for reflection
on the other.
Technologies have always accelerated production
and communication processes. Consequently people’s
sense of time and their expectation towards temporal
processes have changed. Jessica Helfand argues:
“Real Time implies no waiting — but
in the real world don’t we occasionally
wait for things?” [10]. It seems to me,
as if we are waiting less and less. As “delay
is the enemy of progress,” [11] time is
being increasingly compressed. But where speed
dictates the process, meaning gets lost. “Infomania
erodes our capacity for significance. With a mind-set
fixed on information, our attention span shortens”,
writes Michael Heim [12]. But it is not only the
pace of reading that has changed. No less important
is the fact that reading has become a discontinuous
activity. Hypertext, as Heim explains, “fosters
a literacy that is prompted by jumps of intuition
and association” [13]. The Internet allows
us to instantly switch from one piece of information
to another. Thus the media allow us nowadays to
obtain information from the most remote places
on earth at ‘real-time’. Confronted
with the vast amount of information, which is
being made available to us, we are left with the
impression that we are required to know about
everything. But where we are elaborating on information
broadly, we lack the time to go into the depth
of subject matters. Helfand’s question should
therefore be rephrased as: Should we not occasionally
have to wait for things?
On 26 February 1994 the Guardian newspaper wrote:
“A universal fluidtime system would not
remove all waiting time, but it would reduce the
stress that waiting produces” [14]. As much
as stress used to derive from doing a lot within
a short period of time, it now primarily seems
to evolve around waiting — in other words
from doing nothing. Not only the reading process,
life in general is becoming increasingly complex
in the post-industrial era. And whilst I am reflecting
on cultural changes in digital communication,
I am reminded of the fact that I am sitting at
a foreign computer, in a foreign country, where
I have just downloaded the first few paragraphs,
which I quickly drafted and uploaded online before
leaving Britain yesterday. After returning tomorrow
I will be using my own computer for the corrections
I will have scribbled during the return flight
to London. The following day during my lunch break
I will supposedly overwork what I have written
on yet another computer. Where and when does my
mind fit into all this? I am struggling to find
the grammar to describe this discontinuous process
of writing whilst I am still writing. Where passages
of texts are constantly traveling through the
Internet to be reassembled at the other end, our
traditional notion of time fails to prevail. Always
present, always accessible, digital technologies
do not allow us to rest anymore. Eventually my
paper will emerge, like an image from a puzzle.
It will have been written in fragments. Nevertheless
it will have been written ‘fluidly’,
without wasting any time, written during those
gaps between working, traveling, eating and sleeping.
Always online, always busy, we are always productive.
Reading, too, is a productive process. It produces
thoughts, knowledge, opinions. The lack of waiting
time combined with the constant universal presence
of information urges us to acquire information
often faster than we can possibly digest it. Critical
reflection requires a moment of rest, a moment
of silence. To provide room for such pausing moments,
I consider to be the main challenge in the context
of virtual typography. To achieve such deceleration
without compromising the reader’s general
level of interest, the typographer needs to undermine
the short attention span mentioned earlier. But
what is it that induces readers to apply such
patience? Motion may occupy the reader, so that
his eyes rest on the screen. And where rests his
mind? On the one hand motion may easily distract
the reader of kinetic information. But at the
same time it engages his senses. Motion therefore
communicates on a different level of abstraction.
Only if people’s sensuous perception supports
the literal content of the message, is the communication
process likely to succeed.
My first typographic experiments were aimed at
exploring the boundaries of legibility of transitional
texts. Quite surprisingly it was the moments,
before abstract motion patterns changed into legible
text elements, which have attained the most attention
amongst readers. So the phases of illegibility
were given equal, if not more importance than
the process of reading itself. It may in fact
seem disputable to speak of reading as such. The
process of scanning the screen for legible patterns
resembles rather the way photographic images are
being depicted. The reader hereby becomes a viewer.
Indeed have the media quite fundamentally changed
our customs of reading. Reading word by word,
it seems, is becoming an increasingly unpopular
activity. If this is the case, the appreciation
of texts will be fading. My typographic work,
as it is being featured on www.virtualtypography.com,
may be considered an experimental investigation
into the limits of legibility. The initial lack
of recognizability, I thought, should discourage
the reader. Given the sufficient indication of
an emerging content, however, people appear to
seek meaning. Structural decoding of visual information
involves a process, which in the field of Gestalt
psychology is known as ‘grouping’
[15]. When individual elements are interpreted
as connected constellations, meaning is attributed
to the abstract shapes on a speculative basis.
Iterative motion supports the grouping process,
while the unfolding of legibility can be timed
in order to slow down the reader's perception.
The temporal disposition of contents which contrasts
with Real Time communication, but not with ‘real
world’ communication constitutes the main
value of virtual typography. The “jumps
of intuition and association” no longer
need to be coincidental. Will we have to turn
into ‘information virtuosos’ as Heim
indicated [16]? I believe we will. If we intend
to compromise the efficiency of reading, we will
need to rely on the aesthetic effectiveness of
typography. In other words: If we want to slow
down the reading process, we need not only to
attract, but also to maintain our reader's curiosity.
And therefore we will have to discover new forms
of transporting our message. Maybe forms where
intuition complements rational reflection. Or
will I have to put it the other way round?
References and Notes
1. Bernd Graff, “In the no
man's land of signs” in High Quality Vol.
39, (1997) pp. 40-47.
2. Mark Bernstein, “My Friend Hamlet: Thoughts
on Sculptural Hypertext” in Hatje Cantz
p0es1s. The Aesthetics of Digital Poetry (2003).
3. Cultural Imperialism - The Internet, http://wiki.media-culture.org.au/index.php/Cultural_Imperialism_-_The_Internet,
(2004)
4. Mobile Phones - The Technology - The Development,
http://wiki.media-culture.org.au/index.php/Mobile_Phone_Technology_-_The_Development,
(2004)
5. David Small, “Navigating Large Bodies
of Text” in IBM Systems Journal, Vol. 35,
Nos. 3 and 4, pp. 515-525 (1996).
6. Suguru Ishizaki, Improvisational Design: Continuous
Responsive Communication (The MIT Press, 2003).
7. Yin Yin Wong, Temporal Typography: Characterization
of time-varying typographic forms (Master Thesis,
MIT, 1995)
8. Abbott Miller, Dimensional Typography (Princeton
Architectural Press, 1996).
9. As above
10. Jessica Helfand, Screen, Essays on Graphic
Design (Princeton Architectural Press, 2001).
11. Jon Wozencroft, “Point and Line to
Plane… ” in Disinformation, Fuse Vol.
3, FSI GmbH (1992).
12. Michael Heim, The Metaphysics of Virtual
Reality (Oxford University Press, 1993).
13. As above
14. Jack Schofield, “Clocking off”
in The Guardian, (26 February 2004).
15. Richard L. Gregory, Eye and Brain, The Psychology
of Seeing (Oxford University Press, 1998).
16. Michael Heim, The Metaphysics of Virtual
Reality (Oxford University Press,1993).

Author Biography
Matthias Hillner was born in Germany,
where he trained first in photography, then in
visual design. He received his M.A. in Communication
Art and Design at the Royal College of Art in
London in 2001, and worked subsequently for various
design agencies in the city. In 2004 Matthias
began work as a sessional lecturer at Ravensbourne
College for Design and Communication in Kent,
and later taught New Media Concepts at the London
Metropolitan University. He returned to the Royal
College of Art in 2004 to investigate virtual
typography.
In 2005 this research initiative lead to the
formation of the Studio for Virtual Typography
(www.virtualtypography.com), a design consultancy
that specializes in developing typographic solutions
for new media environments. This London-based
business development is currently supported by
the National Film and Television School (NFTS),
and sponsored by National Endowment for Science,
Technology and the Arts (NESTA). The Studio's
work has been featured in various design publications
including Grafik, Creative Review, How, and was
presented at the Typo.Graphic Design Conference
in Beirut, Lebanon, in 2005. Matthias Hillner
further contributed with his work to various exhibitions,
such as Evolution 2006, at the Leeds City Art
Gallery in April, and The Moving Frame at the
Royal College of Art in September 2006.
Citation reference for this Leonardo
Electronic Almanac Essay
MLA Style
Hillner, Matthias. "‘Virtual Typography’:
Time Perception in Relation to Digital Communication."
"New Media Poetry and Poetics" Special
Issue, Leonardo Electronic Almanac Vol 14, No.
5 - 6 (2006). 25 Sep. 2006 <http://leoalmanac.org/journal/vol_14/lea_v14_n05-06/mengberg.asp>.
APA Style
Hillner, M. (Sep. 2006) "‘Virtual Typography’:
Time Perception in Relation to Digital Communication,"
"New Media Poetry and Poetics" Special
Issue, Leonardo Electronic Almanac Vol 14, No.
5 - 6 (2006). Retrieved 25 Sep. 2006 from <http://leoalmanac.org/journal/vol_14/lea_v14_n05-06/mengberg.asp>.
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