Locating multimedia practice in the internet of
things
by Derek Hales
School of Art and Design
University of Huddersfield, UK
ABSTRACT
This text illustrates issues of space, place and
location embedded in teaching at the University
of Huddersfield. Highlighting how real locations
and behavioural studies of actual places are embedded
in project work and how this informs understanding
of our social responsibility as practioners in
the internet of things and locations.
KEYWORDS
space, place, location, mixed reality, internet
of things
DESCRIPTION
Locative media practices at the University
of Huddersfield are supported by the Multimedia
Subject Area in The School of Art and Design and
the Digital Research Unit. More properly, this
area is supported by individual practitioners
who work across these domains.
Our courses have grown through a combination
of work in multimedia, particularly through net.art,
installation art and other site-specific practices
as well as drawing on aspects of our RIBA approved
Architecture programme. All our courses operate
somewhere within an ongoing exploration of a broad
interpretation of time, space and the virtual
including our explicitly named Virtual Reality
award. This course is focussed on the creation
of content for real-time data processing, computer
games and other space-based media environments.
This also encompasses the areas of mixed reality,
pervasive or ubiquitous computing and locative
media arts practice.
Our interest in site-specific media, net.installation
practices, the internet and architecture informs
our approach to the locative and the expanded
range of media that both measure and describe.
We acknowledge that our concerns respond to and
develop some very old philosophical arguments,
have origins and traditions, and are themselves
located. Our approach is one of a group of practitioners,
peripatetic academics, technologists, researchers
and students, coming to terms, each in our own
way with a sense of space, place and location.
Our work encompasses the development of a critical
pedagogy, or a politicised dimension to our teaching.
We instil in our students a sense of their responsibility
and accountability in their work. We encourage
our students to see their work and practice as
part of a critique of the development of interactive,
social and locative technologies, through the
production of cultural content for an expanded
internet: an internet of things, an internet of
locations.
Exercise
From the outset, students on the courses
in the Multimedia Subject Area work with location
and themes that are structured to explore space,
place and location through time-based and interactive,
networked and locative media, most frequently
this is through a direct engagement with place.
In the first year tasks are set that require observation
of simple human interactions and studies of behaviour
in urban environments. Other tasks draw on approaches
with origins in Fluxus and Situationist practices,
as well as developing an approach to process with
origins in Structuralist and Expanded Cinema.
In our final year, students use techniques that
develop from 'bodystorming' an area of creative
development that we first discovered through the
work of Proboscis and their Urban Tapestries project.
At Huddersfield we use the bodystorming process
in quite a subtle way, to ask students to think
about their projects on-site, in a place where
they can at least see the kinds of people who
might use their work, or the way that a location
operates, who goes where, how people behave in
a particular context or locale, so that these
sets of circumstances and what actually occurs
there can filter in to the project. This is a
direct descendent of our teaching on our earlier
Installation Art course as well as being a way
of avoiding making assumptions about the people
and places we are designing for as well as a way
of testing and visualising the experience of design.
Bodystorming might imply a more active way of
approaching designing for other people. For us
and our students it is a spatialising of process,
or a locating of the design process in other contexts
and a way of revealing aspects of the process
that might otherwise remain hidden.
Biography
DEREK HALES is Subject Leader
for Multimedia and Research Leader for Creative
Technologies in the School of Art and Design,
University of Huddersfield, UK. As Research Director
of the Digital Research Unit, Derek works in partnership
with Creative Director Tom Holley at the Media
Centre, Huddersfield to support practice-based
research <http://www.druh.co.uk/> through
an Artist in residence programme, a series of
Creative Labs and a newly established Mphil/PhD
group. Derek is a chartered architect and chairs
the Emerging Technology Group for the Royal Institute
of British Architects in Yorkshire.
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