Locative Media
by Pete Gomes
Architectural Association
London
ABSTRACT
Concepts within 'locative media' appear to be
a [techno] logical
extension of existing methodologies and ideas;
land art; performance; archeology; gaming; psychology;
cinema and architecture.
Technology enables a fusion of practises focused
on location, offering future palettes for existing
practitioners, and the emergence of a distinct
new field for exploration.
KEYWORDS
geocinema, mutantfilm, cine-architecture, architecture,
terraportal,
place code, urban mirage
Course
Within the realm of architecture, the notion of
what became ‘locative media’ appeared
to be a [techno] logical extension of existing
architectural methodologies and concepts, and
my Communications courses in Intermedia at the
Architectural Association in London between 1999-2005,
explored themes and ideas of Locative Media prior
to the coining of the term.
Locative concepts are now finding anchors within
a multitude of existing methodologies and theories;
land art; performance; archeology; gaming; psychology;
cinema and architecture and is becoming a catalyst
for generating new mutant forms and fusions of
practice based on location.
In hindsight, each early embryonic practice made
manifest a potential component of a future palette,
before it’s emergence into a field in its
own right.
Some examples are: “ Terraportal #1”
[2000] which asked students to insert a location
specific artwork, inside the then newly built
Tate Modern building. The work could only be accessed
and understood in-situ and on a mobile phone using
words, bitmaps and WAP technologies; and “Portraits
of a City” [2001] which made 18 location
specific on-line documentaries about Soho in London,
navigated by a map. Both projects were conceptually
exploring embedding of media in the urban environment
and looking at location specific material and
its spatial and social effect on future cities.
The courses adapted each year and ultimately
pointed towards a location based ‘Cinematic-Architectural’
practice culminating in parkbenchtv – which
constructed a ‘terraportal’ in Central
London examining social and physical change based
on the establishment of a locally controlled broadcast
media territory.
Both Cinematic and Architectural fields appear
to contain many of the existing conceptual elements
needed to examine Locative ideas, but as Cinema
and Architecture are mature, complex and multifaceted
established practises, they offer a robust foundation
for exploring Locative ideas, linking to a long
and rich history, and my forthcoming module on
'Geo Cinema' explores this connection.
Exercise
Park Bench TV examined how the emergence of future
localised broadcast (in this case specifically
wi-fi) will create territories and in turn identities
across locations in the city; what I termed ‘Terraportals’.
The project straddled architectural and broadcast
ideas and speculated on the development of future
local community media channels, offering location
specific data and an open access transmission
system for a community.
The method was embryonic and involved initial
conceptual speculation, combined with practical
work building and designing antennas and the establishment
of a Wi-fi node on the roof of the Architectural
Association sometime in 2000.
One concept, “Signage for the Invisible”,
examined how people will understand what data
is around them, when they cannot physically see
it, and a projection of possible media battlegrounds
fighting for spectrum and ultimately cultural
domination of physical areas. The ‘signage’
eventually evolved into the physical alteration
of street furniture which denoted a media information
territory.
Early work involved using laptops and software
to physically mark wi fi signals – a practical
understanding of physical access to technology,
but also conceptual formulations of new notions
of boundaries based on things you cannot see with
the eye, but will be able to ‘see’,
sense or react to via your device. This connected
to ideas of physical materials and future possibilities
of signal reflective surface. The marking of a
physical ‘territory’ visualized the
signals as a form of plan, allowing a direct connection
to the existing language of the architectural
diagram.
It can be a distinct disadvantage to concentrate
on the specific use and application of “technology”,
and more useful to work in the manner of an architectural
proposition, allowing variations of scale and
scope; it is the visionary leaps which stand the
test of time, providing a core conceptual idea
that can be continually readapted, rather than
being so tied to specific solutions that the work
is destined to be a technological period piece.
BIOGRAPHY
PETE GOMES is a Writer-Director
and Artist. His work has been screened and shown
internationally, in galleries and festivals including,
Tate Modern, Whitechapel Art Gallery, Gimpel Fils,
Barcelona Museum for Contemporary Culture, Stedelijk
Museum Amsterdam, Vienna Museum of Contemporary
Art, Leeds International Film Festival, South
Bank Centre London, Sonar and also in USA, India,
Russia, Iceland and Europe.
He is known for his innovative visual work and
collaborations with
contemporary architects, choreographers, musicians
and composers including: Throbbing Gristle, Shobana
Jeyasingh, Luciano Berio, Donnacha Dennehey, Jocelyn
Pook, and Michael Nyman.
He explores intersections between cinema and
technology which
manifests itself in a wide range of projects encompassing
installation to film drama. Current projects include
a 'geo-cinematic' film shot in southern Madagascar,
and his first feature film as Writer-Director.
He has taught at the Architectural Association
since 1999 and is
working on 'Urban Mirage'; an international workshop
examining
drawing, location, and cinema.
URLs
http://www.mutantfilm.com/urbanmirage
http://www.aaschool.ac.uk
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