Responsive Environments and Data Landscapes
by Teri Rueb
Rhode Island School of Design
Department of Digital + Media
Abstract
Created as part of the interdisciplinary curriculum
in Digital + Media at the Rhode Island School
of Design (RISD), this graduate studio offers
a space in which artists, designers, and architects,
as well as geographers, computer scientists, and
engineers can come together to explore new possibilities
for creating and mapping responsive environments
and data landscapes using wireless, mobile and
locative media.
Keywords:
interdisciplinary, graduate, studio, art, design,
architecture, computer science, locative, hertzian,
geography, education
The Course: Responsive Environments and
Data Landscapes (DM7019)
New forms of public space, social interaction
and cultural expression have emerged with the
proliferation of mobile phones, portable computers,
GPS, Wi-Fi, RF, Bluetooth and related wireless
technologies. These technologies have also been
exploited to support new methods of mapping, data
gathering, data mining, and surveillance. We are
immersed in a landscape of invisible networks
and clouds of transmission frequencies that increasingly
envelop us wherever we go. What are the fundamental
cultural forces that have produced this landscape
and how can artists, designers and scientists
participate in shaping it with a broader awareness
as to its cultural impact? As active agents in
shaping and interpreting culture, artists, designers,
and scientists can embrace the capabilities of
wireless technologies and geo-spatial data systems
to explore new ways to design, represent, interpret
and critique this space of flows and its impact
in shaping the landscapes of our everyday lives.
The Model: Interdisciplinary Graduate
Education
Created as part of the interdisciplinary curriculum
in Digital + Media at RISD, this graduate studio
offers a space in which artists, designers, and
architects, as well as geographers, computer scientists
and engineers can come together to explore new
possibilities for creating and mapping responsive
environments and data landscapes using wireless,
mobile and locative media. An important goal of
the course is to develop bridging methodologies,
languages, and vocabularies across disciplines
related to the field of locative media. In the
past the course has enrolled graduate students
from Digital + Media, Computer Science, Glass,
Sculpture, Landscape Architecture, Architecture,
Graphic Design, Industrial Design and Interior
Architecture, as well as Computer Science, Geography
and Environmental Sciences.
Students work independently or in collaborative
teams to create designs as concept proposals explored
through material process or as working prototypes
built to scale. A variety of tools and techniques
are introduced to support the design of technologically
mediated landscape, architecture, and responsive
environments, in particular GPS, GIS, Wi-Fi, RF,
Bluetooth and portable computers (pocket PC, laptop,
and micro-controllers).
The Approach
The course focuses on design process across disciplines,
with an emphasis on issues that are specific to
designing within electro-magnetic space. Theoretical,
historical and contemporary issues are addressed
with an emphasis on discourses emerging from art,
architecture, design, urban studies, computer
science, and geography. The common ground is located
in a shared medium and tool set, and a design
process based in material iteration and critique.
Exercises
As a starting point for conceptualizing responsive
environments, a basic design approach is offered
that loosely combines 2D and 3D design principles
with time-based concepts as they relate to architecture,
installation, performance and interaction in fixed,
mobile, and mobile ad hoc networks.
#1 Mapping Hertzian Space
Read: Selected chapters on Hertzian space
from “Design Noir: The Secret Life of Everyday
Objects” (Anthony Dunne and Fiona Raby,
August/Birkhauser 2001).
Using a device of your choosing (cell phone,
wi-fi enabled laptop or pda, radio, GPS, etc.)
map the Hertzian space of a given frequency domain
(wi-fi, bluetooth, cellular, etc.) in a given
region (a room, building, city block, neighborhood,
or journey through such spaces). If you are using
a wi-fi enabled laptop or GPS you may wish to
use a packet sniffer software or GPS tracking
software to get more detailed information about
the signals you are receiving.
The assignment is as much about becoming aware
of Hertzian space through an experiential interaction
with it as it is about understanding the quantifiable
nature of invisible landscapes of electromagnetism.
Your maps may take the form of a rational visualization
of spatial data, or they may explore the subjective
image you carry of this landscape as your accumulated
experience with it begins to form mental maps
in your imagination.
You may present your results in any medium or
format you find best communicates the experience
and information you have chosen to map.
Biography
TERI RUEB’s large-scale responsive
spaces and location-aware environments explore
intersections of architecture and urbanism, landscape
and human movement, and sonic and acoustic space.
She was an early pioneer in using GPS to create
location-aware responsive installations and environments
in urban and remote landscapes. She has received
grants and commissions from The Banff Centre New
Media Co-Productions, Turbulence.org (with funding
from LEF and the Jerome Foundation), Artslink,
the Maryland State Arts Council, and The Puffin
Foundation.
Her work has been presented internationally and
reviewed in diverse publications including "Information
Arts: Intersections of Art, Science and Technology",
edited by Stephen Wilson, MIT Press, 2001. Rueb
received her master’s degree from the Interactive
Telecommunications Program at New York University
and a B.F.A. in Sculpture, Painting and Literary
and Cultural Studies from Carnegie Mellon University.
She is a professor in the graduate Department
of Digital + Media at the Rhode Island School
of Design. http://digitalmedia.risd.edu
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